Hi! I bought this pack and saw new animations in your post on twitter: https://x.com/robaweselot/status/1730486140375908570?s=20 Any chance you will be adding those too? I am using this assets por a game and will be great to have an idle animation with sword, also the attacks are incredible too
TLDR : Some of it is in the next version, some of it isn't.
1. The next version uses the idle animation in the gif. It's far more natural than the current idle stance.
2. The gif has walk and idle versions of attacks. This wasn't in the plan, though its less labor intensive than I first believed.
3. The gif has attacks which sync forward and back swings up with the walk cycle. It's a neat trick but hard to implement in game and would mostly go unnoticed by players.
4. The fiery sword effect is already implemented in the next version.
Below is a link is for the private preview for the new version. If / when it releases it also covers the price. The link only works once, and isn't tied to a specific account. Nobody will steal it though, because everyone who likes my work is honest and respectful.
Okay. Here's a video of the import process in Godot 3. There's a plugin in the Godot 4 asset library that has the same features (requires the .JSON metadata paired with the .PNG file you'd like to us) called "Aseprite Importer".
However, after seeing your comment I attempted to repeat the import process and it was non-responsive. So the problem is probably with the tools and not how you're using them. I'll get on figuring it out - I may end up having to request permission to alter the plugin and publish it, or possibly switch up the format so to use one of the newer importers that directly take .aseprite files. I imagine whatever the fix is, it will take some time.
In the meantime, have you been able to open the sample project? everything is already imported to a Godot 4 project in a zip file (Gumdrop_Godot_4.zip). If you import that project there's an already functioning scene which includes the sprite with weapon and flash layers all animations, and an animation tree to manage everything. Hopefully that holds you over while I develop a solution.
Finally, if you're in a hurry (game jam for example) its likely someone in the Godot community could find a workaround faster than I can publish a full update. The most important thing is to use the .JSON files which contain the Aseprite spritesheet metadata, and not the raw .aseprite file which isn't intended for direct import.
Thanks again for bringing this to my attention, and thanks for your interest in my animations. I'll drop a reply to your reddit post whenever I'm ready to publish a fix.
So the asset includes sprite sheets which are just .png files. Those wouldn't require any special program. The other asset isn't necessary since this one also contains template sprites (the other pack is the only one with normal maps for the template though)
You'll also have a .JSON file which is the metadata for the sprite sheet according to the Aseprite format. It lists the animations, which frames they contain, and how long they last. Some game engines use this to import animations.
Aseprite is optional, but it includes everything used to create the sprite sheets with some scripts to mix and match costumes. There should be a README file that explains it.
The Godot & Unity sample projects just exist so people can see how the animations can be imported or are intended to look in practice, as it can be hard to visualize with the sprite sheet being so massive.
Your support is appreciated
I have contact info for twitter/discord on my creator page. You're welcome to hit me up for any questions or requests.
Just decided I'd support your work since I've seen you were trying to achieve some new animations, although it seems it started quite some time ago now. Hope you'll be alright. I always use your base blue gumboy as a starting point for my 2D projects. So it feels normal to help you out.
I hope I'll be able to see him carry objects , push/pull things, and maybe getting a side step with the weapon out.
Thanks so much. I appreciate the concern for my health. To give you an idea of where the project is, I sent a link to the draft page for version 3 to the email address tied to your itch account (assuming you were the person who purchased this morning). I've got everything you mentioned in the new version except for side-stepping. There definitely needs to be an avoidance animation but I still haven't settled on whether that should be a step, spin, dash, or roll.
Hope to have more progress soon, on the project and the health fronts.
I have no words to thank you for the work done and I have no words to thank God that there are good people like you on this planet. I don't have much money (but who does these days) but I will try to make a small donation this month. Thank You, Sir!
Thank you! This comment was so nice I didn't know how to respond. It really helped motivate me to get back to work. Any donation is appreciated - I only earn about $0.04/download, so even the minimum $2.00 is fifty times more than average. I'll be putting a minimum price on this next expansion- but everyone whose donated will get a free download key / license. Thanks again and let me know if there's an animation you'd like to see in version 3!
this would be perfect for my game im trying to make but i wish it had a push, pull, animation and different weapon attacks e.g using magic (healing or attack magic) bows axes and spears etc and a jump animation so i hope u update this with them things and it be a grate back for me personally!
I have no need for this at all, but god damn, it's the best aseprite file I've ever seen, must have taken you ages to do! Super cool that you are releasing this for free, I donated a couple bucks even though I have no use for it. Keep up the good work!
Thank you! This is very encouraging. Less than 1% of users choose to pay anything, so donating even though you aren't using it means a lot.
You were actually the first person to leave a comment on anything I've posted (the eyeball spider). That's been over two years now, I wonder what I'll be releasing when you leave another comment in 2025
I've already made one game from start to finish (released on steam), that took about two years. So I've not given up in the past and won't for this one either =)
I used to sell assets but it wasn't paying much, like less than ten dollars a week usually. I've talked to other artists and the trick is to have a broad selection of standard assets whereas I've gone for a very narrow selection of high quality assets. Although I do daydream about the possibility of doing a bounty-like program where people can bid on which features to develop next
That's actually a really nice idea, I one day dream of becoming a Indie game dev and working to restore big names like SEGA, ( I found my old sega genisis mini)
The characters are about 24 x 30 in their idle state
They're in 64x64 animation cels and the tangent of the spin attack hits the edges on all sides
It looks good on 32x32 grids, but I prefer the fit of 24x24 for the tile-set I'm building which is just starting out but its on my itch page if you're interested.
Btw, are you gonna make these all have attacks because some of them have attacks as a seperate luckily the "Raver" character had a sword included in the sheet and it has my favorite color scheme
Oh! No, the raver should have been separated like the others, it was last minute which is why it only has the one sprite sheet. I'll still include that palette for the their sword and smear, they'll just be separate images.
Sorry I didn't add instructions - the images are supposed to go in layers like this:
smear
[weapon_fg]
[character]
[weapon_bg]
Oh and yeah I was really proud to be top of new & popular for a hot minute there - it was still just about 1 download & 6 views / hour
Any image editor will allow you to copy and paste from one image on top of another. IDK what windows uses for that right now but GIMP is free and I recommend it for editing palettes as well if you don't have aseprite
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Hi! I bought this pack and saw new animations in your post on twitter: https://x.com/robaweselot/status/1730486140375908570?s=20
Any chance you will be adding those too? I am using this assets por a game and will be great to have an idle animation with sword, also the attacks are incredible too
Sorry for the late reply.
TLDR : Some of it is in the next version, some of it isn't.
1. The next version uses the idle animation in the gif. It's far more natural than the current idle stance.
2. The gif has walk and idle versions of attacks. This wasn't in the plan, though its less labor intensive than I first believed.
3. The gif has attacks which sync forward and back swings up with the walk cycle. It's a neat trick but hard to implement in game and would mostly go unnoticed by players.
4. The fiery sword effect is already implemented in the next version.
Below is a link is for the private preview for the new version. If / when it releases it also covers the price. The link only works once, and isn't tied to a specific account. Nobody will steal it though, because everyone who likes my work is honest and respectful.
https://robocelot.itch.io/gumdrop-galaxy-characters-3/download/FtMJvIxGBuswcnYTX...
Seriously though, I appreciate when anyone expresses interest in my work. Thanks.
Hello I'm having trouble importing and using the assets in Godot 4 with Importality library.
Okay. Here's a video of the import process in Godot 3. There's a plugin in the Godot 4 asset library that has the same features (requires the .JSON metadata paired with the .PNG file you'd like to us) called "Aseprite Importer".
This Youtube Video shows how it worked with that addon
However, after seeing your comment I attempted to repeat the import process and it was non-responsive. So the problem is probably with the tools and not how you're using them. I'll get on figuring it out - I may end up having to request permission to alter the plugin and publish it, or possibly switch up the format so to use one of the newer importers that directly take .aseprite files. I imagine whatever the fix is, it will take some time.
In the meantime, have you been able to open the sample project? everything is already imported to a Godot 4 project in a zip file (Gumdrop_Godot_4.zip). If you import that project there's an already functioning scene which includes the sprite with weapon and flash layers all animations, and an animation tree to manage everything. Hopefully that holds you over while I develop a solution.
Finally, if you're in a hurry (game jam for example) its likely someone in the Godot community could find a workaround faster than I can publish a full update. The most important thing is to use the .JSON files which contain the Aseprite spritesheet metadata, and not the raw .aseprite file which isn't intended for direct import.
Thanks again for bringing this to my attention, and thanks for your interest in my animations. I'll drop a reply to your reddit post whenever I'm ready to publish a fix.
So i got it to work, I was using the wrong Aseprite Importer. Although I didn't make it work by importing the json but rather the .aesprite file.
Also I need Aspriter to add its execution path into Godot.
Hi,
I have just purchased this. I am a complete newbie. I have 2 questions:
1) It seems like I need a software in order to use this asset, correct? If so, which software I need to use? I am guessing Aseprite.
2) does this asset require your other asset to run?
https://robocelot.itch.io/gumdrop-character-template-v-2
Thank you.
So the asset includes sprite sheets which are just .png files. Those wouldn't require any special program. The other asset isn't necessary since this one also contains template sprites (the other pack is the only one with normal maps for the template though)
You'll also have a .JSON file which is the metadata for the sprite sheet according to the Aseprite format. It lists the animations, which frames they contain, and how long they last. Some game engines use this to import animations.
Aseprite is optional, but it includes everything used to create the sprite sheets with some scripts to mix and match costumes. There should be a README file that explains it.
The Godot & Unity sample projects just exist so people can see how the animations can be imported or are intended to look in practice, as it can be hard to visualize with the sprite sheet being so massive.
Your support is appreciated
I have contact info for twitter/discord on my creator page. You're welcome to hit me up for any questions or requests.
Thank you for making such a perfect sprite! I will support you. I may use it for my furture game
Hey Robocelot, hope you're alright.
Just decided I'd support your work since I've seen you were trying to achieve some new animations, although it seems it started quite some time ago now. Hope you'll be alright. I always use your base blue gumboy as a starting point for my 2D projects. So it feels normal to help you out.
I hope I'll be able to see him carry objects , push/pull things, and maybe getting a side step with the weapon out.
Good luck.
Thanks so much. I appreciate the concern for my health. To give you an idea of where the project is, I sent a link to the draft page for version 3 to the email address tied to your itch account (assuming you were the person who purchased this morning). I've got everything you mentioned in the new version except for side-stepping. There definitely needs to be an avoidance animation but I still haven't settled on whether that should be a step, spin, dash, or roll.
Hope to have more progress soon, on the project and the health fronts.
I have no words to thank you for the work done and I have no words to thank God that there are good people like you on this planet. I don't have much money (but who does these days) but I will try to make a small donation this month. Thank You, Sir!
Thank you! This comment was so nice I didn't know how to respond. It really helped motivate me to get back to work. Any donation is appreciated - I only earn about $0.04/download, so even the minimum $2.00 is fifty times more than average. I'll be putting a minimum price on this next expansion- but everyone whose donated will get a free download key / license. Thanks again and let me know if there's an animation you'd like to see in version 3!
this would be perfect for my game im trying to make but i wish it had a push, pull, animation and different weapon attacks e.g using magic (healing or attack magic) bows axes and spears etc and a jump animation so i hope u update this with them things and it be a grate back for me personally!
Thanks, I'm working on push & pull for the next version.
nice
Btw could you make like close ups for dialouge that is giant on the screen like the characters face and upper torso with animations
I have no need for this at all, but god damn, it's the best aseprite file I've ever seen, must have taken you ages to do! Super cool that you are releasing this for free, I donated a couple bucks even though I have no use for it. Keep up the good work!
Thank you! This is very encouraging. Less than 1% of users choose to pay anything, so donating even though you aren't using it means a lot.
You were actually the first person to leave a comment on anything I've posted (the eyeball spider). That's been over two years now, I wonder what I'll be releasing when you leave another comment in 2025
Oh jesus, has it been two years already..
I'm still working on that game, every single day =D
And your enemy is not implemented yet, or actually, it's in the game with all animations and stuff but it doesn't appear anywhere in the game.
Looking forward to another 2025 asset pack release! =)
Don't give up.
I'm in the same proverbial boat.
I'm not giving up, either. :)
Thanks!
I've already made one game from start to finish (released on steam), that took about two years.
So I've not given up in the past and won't for this one either =)
Awfully suspicious to mention you actually shipped a game after two years but you aren't linking to it - what's you angle squid? Hook it up
You should seriously consider selling this thing
I used to sell assets but it wasn't paying much, like less than ten dollars a week usually. I've talked to other artists and the trick is to have a broad selection of standard assets whereas I've gone for a very narrow selection of high quality assets. Although I do daydream about the possibility of doing a bounty-like program where people can bid on which features to develop next
That's actually a really nice idea, I one day dream of becoming a Indie game dev and working to restore big names like SEGA, ( I found my old sega genisis mini)
What is the size of the pixels
The characters are about 24 x 30 in their idle state
They're in 64x64 animation cels and the tangent of the spin attack hits the edges on all sides
It looks good on 32x32 grids, but I prefer the fit of 24x24 for the tile-set I'm building which is just starting out but its on my itch page if you're interested.
Literal life saver tysm literally almost more than 6 hours to find a good rpg sprite
That's nuts because I just released this like 4 hours before your comment. This didn't even exist when you started looking
Funny because i when on the new and popular option (I think) and i saw ur things as the first thing that came up
Btw, are you gonna make these all have attacks because some of them have attacks as a seperate luckily the "Raver" character had a sword included in the sheet and it has my favorite color scheme
Oh! No, the raver should have been separated like the others, it was last minute which is why it only has the one sprite sheet. I'll still include that palette for the their sword and smear, they'll just be separate images.
Sorry I didn't add instructions - the images are supposed to go in layers like this:
smear
[weapon_fg]
[character]
[weapon_bg]
Oh and yeah I was really proud to be top of new & popular for a hot minute there - it was still just about 1 download & 6 views / hour
Wells it's a blessing in diguise for me because i don't know how to make attacks with multiple sprites.
Any image editor will allow you to copy and paste from one image on top of another. IDK what windows uses for that right now but GIMP is free and I recommend it for editing palettes as well if you don't have aseprite