1.16 Now in Hugacious Size!


This update brings out an up-scaled version of the Octonid, which I regret not naming Hexaclops.  The up-scaling is automated but the normal maps took a lot of manual edits and I'm very pleased with how they turned out.  I'm switching to the endsga64 palette, which features enough shades that any of the older version can be swapped in easily.  The aseprite source and the promotion images use the up-scaled image directly with a huge range of colors so you can adapt it to any palette you can think of if you're using that program, which I can't recommend enough.

There's a lot that could be done to get all this content updated.  There's still a packed version of the sprite sheet that should be included with new metadata; all the little original sprites should be brought into the new palette; the unity package hasn't been touched since version 1.12; I'm sitting on a Godot Engine Animation State Machine that people may find useful.  I'm not in a hurry to get any of that done but if any of it sounds good to you comment your request and I'll expedite it.

Files

octonid.zip 2 MB
Jun 11, 2022

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