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Devlog
1.16 Now in Hugacious Size!
June 11, 2022
by
Robocelot
This update brings out an up-scaled version of the Octonid, which I regret not naming Hexaclops. The up-scaling is automated but the normal maps took a lot of manual edits and I'm very pleased with ho...
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1.14 Published Today
August 23, 2021
by
Robocelot
1
Alright the newest version is being posted The new sprite is rounder and the eye has more of a forward orientation than before. It's eyelids have also been toned down. The idle is brand new and made f...
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Video of 1.2 Sprite
August 21, 2021
by
Robocelot
Here's a look of what I'm going for - a big difference even from the 1.1 preview sheet that's posted right now. I don't see much left to do, but there's always the risk I get aw wild hare and rework e...
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Announcing 1.1 and Posting a Preview Sprite
August 18, 2021
by
Robocelot
I recently started work on a micro-game for asset testing and it's spurred me to revisit this sprite. I've already added some harm animations, reorganized the aseprite file, altered walk cycles, enhan...
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