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Ocunid Monster Sprite

Ocunid Monster Sprite

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Devlog

  • 1.16 Now in Hugacious Size!
    June 11, 2022 by Robocelot
    This update brings out an up-scaled version of the Octonid, which I regret not naming Hexaclops. The up-scaling is automated but the normal maps took a lot of manual edits and I'm very pleased with ho... Continue reading
  • 1.14 Published Today
    August 23, 2021 by Robocelot
    1
    Alright the newest version is being posted The new sprite is rounder and the eye has more of a forward orientation than before. It's eyelids have also been toned down. The idle is brand new and made f... Continue reading
  • Video of 1.2 Sprite
    August 21, 2021 by Robocelot
    Here's a look of what I'm going for - a big difference even from the 1.1 preview sheet that's posted right now. I don't see much left to do, but there's always the risk I get aw wild hare and rework e... Continue reading
  • Announcing 1.1 and Posting a Preview Sprite
    August 18, 2021 by Robocelot
    I recently started work on a micro-game for asset testing and it's spurred me to revisit this sprite. I've already added some harm animations, reorganized the aseprite file, altered walk cycles, enhan... Continue reading
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